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  Learning Objectives

You can create simple 2D graphics with geometric shapes.


You know how to use keyboard and mouse inputs in the graphics window.


You can display simple function graphs y = f(x) in the graphics window.

You know that a digital image consists of colored pixels that are stored as numbers.
You can load a digital image, alter it in specific ways, represent it on the screen, and save it.
  You can write keyboard- and mouse-controlled programs.
You know how to generate random numbers and can apply this to random experiments.
  You can use input fields, buttons, and menus in your programs.



"A picture is worth a thousand words."

Old Proverb